Nero spends the entirety of the opening cutscene rushing through the streets of Fortuna, mowing down all enemies in his path, just so he can get to his girlfriend’s recital in time. As Nero’s last few missions will have him directly trying to rescue Kyrie, it’s important to establish their connection early. While Devil May Cry 4 is just as corny as Devil May Cry 3 when it comes to dialogue, it nails its more down to earth moments with greater consistency than its predecessor in large part thanks to Nero’s preestablished relationship with Kyrie.Ī romance plot played straight in Devil May Cry almost feels blasphemous with how out of place it feels with the rest of the series’ aesthetic, but the level of care put into Nero’s and Kyrie’s dynamic does quite a bit of good for the game’s narrative. There’s also a noticeable spike in the writing quality coming from the previous game.
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Nero’s pull and grab playstyle gives the series maneuverability that simply wasn’t present in previous titles missions are noticeably more complex with an emphasis on platforming and puzzle solving and the story takes a more active, layered role with clear cut arcs and themes.
Not because it’s a bad game, but because it very easily could have been the greatest entry in the series.įor its first eleven missions, Devil May Cry 4 is a well paced, well designed, and surprisingly well-written evolution of Devil May Cry 3. Devil May Cry 4 will forever be a reminder of the dangers of rushing a product for release. On a conceptual level, Devil May Cry 4 could not fail. Hideaki Itsuno had saved Devil May Cry and Capcom was now in possession of a legitimate powerhouse franchise with a competent team at the helm. Although Devil May Cry 3 wasn’t nearly as much of a commercial success as the original or even Devil May Cry 2 for that matter, it still managed to repair the series’ image completely, if not actually bolster it.